The NewsDemon Blog
September 21st, 2012
Unfortunately, according to Microsoft USENET Newsgroups, some brand new PCs, particularly in China, have come preinstalled with a virus. The Nitol virus was introduced to new computers between somewhere in the supply chain before they were purchased by consumers.
Through Microsoft’s investigation, codenamed Operation b70, the company found that some retailers had loaded a counterfeit version of Windows software that contained the malware. Microsoft warned in its blog post that the malware could send fake email messages or post to social media from the victim’s accounts to infect others to whom the emails were sent or who accessed the messages via the victim’s social media accounts.
The company warned that consumers should be wary of deals that seem “too good to be true.” Still, some consumers may have purchased infected computers from retailers that seemed perfectly legitimate. The investigators found that one in five of the computers that were purchased from an “unsecured supply chain were infected with malware.” According to PCWorld.com, about 85% of the computers infected with the Nitol virus were found in China, while about 10% were found in the United States.
Perhaps most scary, the researchers found additional strains of malware, some of which was capable of turning on the microphone and camera of an infected computer. Some was even capable of recording the keystrokes made into an infected computer, according to the company’s researchers.
While some victims who purchased infected computers may have had no way of knowing that the computer was infected, the revelations should come as a reminder of the importance of cyber security. Microsoft notes that consumers should demand that they be provided non-counterfeit products from any resellers.
For a discussion about cyber security, head over to the relevant Usenet newsgroups. Usenet is full of tech professionals and enthusiasts who probably don’t mind answering your questions or having a more detailed discussion of the issue.
May 10th, 2012
The Adobe Creative Suite 6 and Creative Cloud will go on sale this week as the technology and creative communities begin discussing the new products. Through platforms such as Usenet, consumers are awaiting reviews from other users as they post their own, sparking a discussion of the new products not foreign to the newsgroups. Usenet has traditionally been an excellent forum for discussing new computer and technology products.
Adobe Creative Suite 6
The new Adobe CS6 features upgrades to several popular products including Photoshop, Photoshop Extended, InDesign, Illustrator, Dreamweaver, After Effects, Premiere Pro, Flash Professional, Audition, and Fireworks. Bridge and Encore—companion apps—also got an upgrade, and the CS6 package also features a couple of newcomers in Prelude and SpeedGrade.
One package, Design Standard, includes Photoshop, InDesign, Illustrator, and Acrobat X Pro for graphic designers; it comes with a price tag of $1,299 and upgrades of $299. Design and Web Premium, designed for print and web designers, includes Photoshop Extended, Illustrator, InDesign, Flash Professional, Fireworks, Dreamweaver, and Acrobat X Pro; it costs $1,899 with upgrades at $399. The Production Premium package, which is designed for videographers, includes Premiere Pro, After Effects, Audition, Flash Professional, Illustrator, and Photoshop Extended; it costs $1,899 and upgrades are at $399. Each software product is also sold individually. A Master Collection includes all but the standard Photoshop, and runs $2,599; Flash Builder 4 is only available with the Master Collection.
The Creative Cloud includes all of the CS6 software packages, and allows for the delivery of the content creation tools, syncing and storing to or from the cloud, publishing websites, apps, and other publications, and updates for software packages. It will be available for a monthly fee of $50/month for the annual membership, or $75/month for a month-to-month membership. A promotional offer of $30/month is available for customers using CS3/4/5/5.5 packages.
The cloud subscription comes with certain unique products, too. The HTML 5 animation program, Edge Preview; the website development software, Muse 1.0; the content management system to work with Muse, Business Catalyst; a Web font tool, TypeKit; and Adobe Creative Cloud Connection, which allows syncing and storage of files with 20GB of space to create websites are all included. The Touch suite of apps are also included.
April 19th, 2012
The inventor of the world wide web says highly controversial plans to let intelligence agencies to monitor the calls, emails, texts and website visits of every person in the UK should be scrapped.
The 56-year-old innovator waded into the contentious ‘snooping’ debate by slamming David Cameron’s planned policy to track UK internet users’ data and e-mails, calling the planned move ‘very dangerous.
The Communications Capabilities Development Programme would see ISPs recording information such as email addresses, IP addresses, phone numbers, times, locations, data senders and recipients.
Home secretary Teresa May is pressing for the proposals to be accepted, but she has faced resistance from fellow politicians including deputy prime minister Nick Clegg – who said “we are not going to ram something through” – as well as industry figures.
Berners-Lee, the British born MIT professor who invented the web three decades ago, says that while there has been an explosion of public data made available in recent years, individuals have not yet understood the value to them of the personal data held about them by different web companies.
Berners-Lee insisted it was ‘important’ to stop the much mooted bill, the full details of which are expected to be fully revealed in next month’s Queen’s Speech, adding it ‘keeps me up most at night’.
‘The idea that we should routinely record information about people is obviously very dangerous,’ he stated on a variety of USENET newsgroup posts.
Berners-Lee is a staunch defender of internet freedoms, having previously criticised social networks such as Facebook for walling off information posted by their users from the rest of the web. He also has had a great prescense on USENET, first announcing his invention on the World Wide Web on newsgroups.
Berners-Lee was knighted by the Queen in 2004 for his pioneering work in combining hypertext with the internet to create the World Wide Web.
December 30th, 2011
Apple sold 925 iPhone 4S handsets each minute during the device’s debut weekend, and it sells 81 iPads every 60 seconds on average. Research In Motion sells 103 BlackBerry phones, Amazon sells 18 Kindle Fire tablets and Microsoft sells 11 Xbox 360 consoles every minute. More than 700 computers are purchased around the world every 60 seconds, and 232 of them are infected by malware. That malware stat seems surprisingly low, however, when you consider that 2 million people watch online porn every minute. Read on for more.
A picture passed along on USENET newsgroups recently spread a variety of technology-related stats out across an infographic and the result helps us put a lot of things in perspective. Beyond the scary amount of Internet porn watched around the world, we can see just how entrenched various consumer electronics and digital goods and services have become in modern life.
Eleven million conversations take place using various instant messaging platforms every 60 seconds, 2,100 people check in using foursquare and 1,100 acres of virtual land are farmed in FarmVille. Thirty-eight tons of e-waste is generated around the world every minute, though we’re not sure if that stat includes all of the virtual land in FarmVille.
Every minute, $219,000 worth of payments are made using PayPal, $10,000 of which is sent from mobile devices. EBay is used to purchase over 950 items each minute and more than 180 of those purchases are made using mobile phones or tablets.
Surprisingly, perhaps, physical media maintains a huge presence in our lives despite the advent of the digital age. Four hundred and fifty Windows 7 discs are sold, 1,400 Redbox DVDs are rented and a staggering 2.6 million CDs containing 1,820 terabytes of data are created each minute. Four thousand USB devices are sold every 60 seconds as well, along with 2,500 ink cartridges.
It’s amazing how much happened every 60 seconds in 2011 and as the year draws to a close, we can’t wait to see what each minute will hold in 2012.
June 1st, 2011
Online usage, including USENET, is growing so rapidly that just its incremental, one-year growth between 2014 and 2015 will be equal to all the online traffic recorded worldwide last year.
A report from Cisco predicts that the total amount of global Internet traffic will quadruple between 2010 and 2015 and reach 966 exabytes per year (equal to 966 billion gigabytes). That’s nearly a fully zettabyte.
An exabyte is equal to one quintillion bytes. In 2004, global monthly internet traffic passed one exabyte for the first time.
The projected increase in Internet traffic between 2014 and 2015 alone is 200 exabytes, which is greater than the total amount of Internet Protocol traffic generated globally in 2010.
Those are just some of the mind-blowing statistics released Wednesday in Cisco’s annual Visual Networking Index, a comprehensive view and forecast of the data trends shaping the Internet.
The company, in its fifth annual Visual Networking Index forecast, also said that the number of network-connected devices by 2015 will reach more than 15 billion, or about twice the world’s population.
On an hourly basis, the amount of data consumed will equal the contents of 28 million DVDs. The increase of 200 exabytes between 2014 and 2015 is by itself more than all the data consumed in 2010. Cisco predicts the proliferation of tablets, mobile phones, connected appliances and other smart machines will drive this growth.
In 2010, PCs generated 97% of consumer online traffic, however this is predicted to fall to 87% by 2015, as consumers continue to adopt devices such as tablets, smart phones and Connected TVs for online access. Accessing the Internet on Web-enabled TVs is continuing to grow, according to Cisco, which predicts that by 2015, 10% of global consumer Internet traffic and 18% of Internet video traffic will be consumed via TVs.
Newsgroups report that Cisco also said that by 2015, about 40 percent of the world’s population will be online.
The biggest problem with the forecasts is that they appear to fall into the inferential statistics trap. Put simply, this means looking at a historical trend and assuming that it will continue to grow in the future, without taking into account limitations on that trend. In this situation, the limit is that the new Internet users are most likely to be in locations where for either economic or geographic reasons; maximum speeds are considerably lower than today’s average.
While not addressed in Cisco’s report, the numbers are further cause for concern for arbitrary data caps with overage fees. According to Cisco, the average fixed broadband speed in 2015 will reach 28Mbps, up from 7Mbps in 2010. What good will all that speed be if ISPs continue to clamp down on the amount of content users are able to consume every month?
April 18th, 2011
Reported on gaming newsgroups, the ESRB won’t look at downloadable games until after release, following a change in its the rating procedure.
Gaming newsgroups report that the Entertainment Software Ratings Board (ESRB) which is responsible for rating all of the games released and judging which age group is appropriate for the content of each game has been flooded by the availability of new downloadable games available each week. The system, up to now, has relied on ESRB employees personally rating each game before release. The flood of downloadable video games being created every week has become too much for the ESRB and in an attempt to streamline the ratings process a computer program will now be used to decide a game’s rating.
Previously, every game was vetted by a independent panel, and a report would then be written detailing exactly why a game received a rating. Now, publishers will be given much more power, as they will have to fill out a digital questionnaire which will then be used to determine the rating the game receives.
The computer then analyzes the readings and awards the game a rating based on the answers that were given. At the moment, only games on Xbox Live Arcade and PlayStation Network will be scrutinized by the computer. The system is designed to have no human beings to help out with the rating process.
For now, mobile, Facebook and all other types of games will continue to undergo the traditional rating process, which involves completion of a more open-ended questionnaire and review of a content DVD by a minimum of three raters who reach consensus on the appropriate rating.
April 4th, 2011
Mr. Ackert is the winner of our NewsDemon.com Newsgroups Free XBox 360 Game Console for the month of March!
The drawing for the Grand Prize was chosen at random from the hundreds of entries to the contest on April 2nd. Mr. Ackert has been notified and has been shipped the new XBox 360 console.
The NewsDemon.com Newsgroups Free XBox 360 Console Giveaway ran from March 1st to March 31st and allowed users to enter once per day to increase their chances of winning.
As a tribute to all of our gamers on USENET newsgroups, NewsDemon.com Newsgroups has created these incentives to give back to the USENET gaming newsgroups community.
Thank you to all of our participants who had entered our contest. Keep an eye out for other promotions and giveaways on the NewsDemon.com Newsgroups blog for other opportunities to win great prizes and other awards!
March 4th, 2011
The NewsDemon.com Newsgroups team has a 100% Free XBOX 360 that they want to give to you!
All you have to do to your brand new and sealed FREE XBOX 60 is to fill out the NewsDemon.com Newsgroup Console Giveaway form.
As part of the initiative to bring awareness of the benefits USENET has to offer the gaming community, and popularize further the vast number of gaming newsgroups, NewsDemon.com Newsgroups has continued on its Gaming Giveaways by offering the XBOX 360 console this month as the grand prize/giveaway.
The Microsoft XBOX 360 is one of the hottest gaming platforms around. With a huge selection of games, it rivals (if not beats) the competitive PS3 and Wii consoles
NewsDemon.com Newsgroup has already awarded several games to lucky winners as part of their giveaways.
In order to secure your chance at winning, simply sign up to the NewsDemon.com Newsgroup Console Giveaway. Although entries are limited once per day, you can increase your chances by submitting your entry each day until the end of the contest.
The contest runs throughout the month of March and will end on March 31st.
March 4th, 2011
Congratulations to Mr. Butler for winning the Grand Prize!
Mr. Butler is the winner of our NewsDemon.com Newsgroups Game Giveaway Contest 2 for the month of February. He is being sent out his game of choice, Call of Duty Black Ops for the XBox 360!
The NewsDemon.com Newsgroups Game Giveaway Contest 2 ran from February 2nd to February 28th, and allowed users to enter once per day and select the game of choice from their favorite platform.
Don’t forget to enter in to the NewsDemon.com Newsgroups Ultimate Game Giveaway contest this month where we’re giving away a Free XBox 360 Console to a lucky winner! Contest is live for the month of March until midnight on March 31st.
February 21st, 2011
One of the most iconic franchises in the business, Nintendo’s The Legend of Zelda, celebrates its 25th anniversary today. This is the day that the original Zelda went on sale in Japan, kickstarting a series that would sell 59 million units worldwide
The series, which was released in Japan on February 21, 1986 on the NES (known as the Famicom over in Japan), ushered in a completely new era of adventure games with its unique expansive overworld that hadn’t been seen in any other games during the time. The series has become one of Nintendo’s most treasured properties with every one of their platforms having a title grace it, save the Virtual Boy.
Created by a legend himself, Shigeru Miyamoto, the game was and is still considered the title to help start many conventions in action/adventure RPGs – a huge, non-linear overworld, an attack button with animated weapon, and even battery-based saving inside the cartridge to avoid the dreaded scribbling of passwords. The game also gave birth to many recurring elements – including the land of Hyrule itself, the powerful Triforce, Dodongos, Darknuts, Keese, Octorok and Leevers.
As of April 2010, The Legend of Zelda series has sold over 59 million copies since, and the original game ranks as fourth best selling out of any NES game.
Dedicated USENET newsgroups have followed Zelda since the very beginning, first starting in general Nintendo newsgroups and then migrating to individual newsgroups for each game and platform for many of the chapters of the series.
After 25 years, the Zelda universe has stayed around in numerous sequels, TV shows, and merchandise, and you can guarantee, that people aren’t forgetting about this game for a long time.
Nintendo will be continuing the brand with the Summer 2011 release of the Nintendo 3DS port of the classic The Legend of Zelda: Ocarina of Time. Alongside the Wii release of The Legend of Zelda: Skyward Sword later this year.
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