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Algorithms ( comp.graphics.algorithms )
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From [email protected] Fri May 28 16:16:58 1993 Path: uunet!bounce-back From: [email protected] (Steve Hollasch) Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.animation,comp.graphics.visualization,comp.programming,rec.games.programmer Subject: RFD: comp.graphics.algorithms Followup-To: news.groups Date: 27 May 1993 17:28:42 -0400 Organization: Kubota Pacific Computer, Inc. Lines: 142 Sender: [email protected] Approved: [email protected] Message-ID: <[email protected]> NNTP-Posting-Host: rodan.uu.net Xref: uunet news.announce.newgroups:3623 news.groups:72904 comp.graphics:40075 comp.graphics.animation:3442 comp.graphics.visualization:3642 comp.programming:5057 rec.games.programmer:13042  Rationale For a New Computer Graphics Newsgroup ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~      Over the past few years, comp.graphics has grown from a rather elite group of programmers & researchers into a diverse collection of people who approach computer graphics from many different angles.  For some, computer graphics is a career.  For some, it's a hobby.  For others, it's an intermediate step toward a related goal.  Currently, the majority of computer graphics articles cover image formats, the use of rendering programs, the configuration of general purpose graphics hardware, and so on.  In my view, this is at is should be; comp.graphics has evolved into a forum of many diverse voices, and its name suggests no restrictions of content.      Unfortunately, this diversity has also come with a price, most notably the absence of many original and productive contributors, due to the quantity of articles relating to every possible facet of computer graphics.  In addition, comp.graphics has begun to move away from the original purpose of exchanging ideas on computer graphics algorithms, programming, and research.      For these reasons I propose the creation of comp.graphics.algorithms.   comp.graphics.research and Newsgroup Moderation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~      Several years ago, the moderated newsgroup comp.graphics.research was created to address many of these issues.  Unfortunately, due to an inconsistent (and often absent) moderator, this group is currently a lifeless appendage to the comp.graphics hierarchy.  Due to usenet guidelines, there is no established method to replace a moderator except that the moderator publicly step down and hand the mantle to somebody else. In addition, we can't hold a vote for a group with the same name (but with a different moderator); many sites would just ignore the newgroup request.      In my view, the inherent time-lag and previous experience with moderated newsgroups lead me to believe that the disadvantages of moderation outweigh the disadvantages of mis-posted articles.  As such, I propose that comp.graphics.algorithms be unmoderated.   Rationale for The Name "comp.graphics.algorithms" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~      The proposed charter of this group will follow, but obviously is related to the choice of the name.  I will try to outline why I have chosen this name (and implied purpose) over others:          comp.graphics.2d         comp.graphics.3d             In many cases, the distinction between 2D graphics and 3D             graphics is as trivial as an extra degree of freedom.  Some             topics in the 2D realm are really topics related to 3D             rendering, such as scan conversion, area computation, polygon             classification, and so on.  Also, many 2D methods yield useful             insights into solutions for related 3D problems.  In my opinion,             the distinction is more often blurred than not.          comp.graphics.rendering             This also has the disadvantage of blurred boundaries.  It             _seems_ to imply the display of 3D scenes, but rendering             technically also includes such activities as printing PostScript             files, plotting 2D data, or even constructive geometry.  This in             itself is not a fatal flaw, but it's easy to see that this group             would most likely be dedicated to those who are interested in             _using_ PD, shareware, or commercial renderers, rather than             those who are most interested in writing, researching or             developing such renderers.          comp.graphics.raytracing         comp.graphics.radiosity         comp.graphics.pencil-and-eraser             Groups of such narrow focus are destined to fall by the wayside             as they wane in popularity or are superceded by better (or more             vogue) rendering techniques.  Of course, the distinctions             between rendering techniques are also becoming more blurred of             late (where does ray-casting go?).          comp.graphics.research             I found the name to be a bit elitist - I welcome (and have found             useful) contributions from academia, industry, and hobbyists             alike.  The name research suggests discussion of new areas of             computer graphics rather than old.  However, I hope that             cg.algorithms would welcome discussions of old algorithms as             well as current research.  I also do not wish to exclude those             who are new to computer graphics programming and algorithms.             Finally, the name is taken (and dead).          comp.graphics.satire         comp.graphics.personal-ads         comp.graphics.calculator         comp.grpahics.pointer-bitmaps             These are newsgroups whose time has not yet come.          One other issue regarding the name.  Previous proposals have targeted various subjects (PC computers, image formats) as the topic of new groups, in an efforts to winnow out "undesirable" topics.  I believe that this is a mistake for several reasons.      First, those who blindly post articles without researching newsgroups will inevitably target comp.graphics over a more restricted domain, such as comp.graphics.hardware.ibm.compatible.vga.  When in doubt, they'll chose the more general newsgroup.      Secondly, I believe that it's a mistake to use comp.graphics.* newsgroups to define what comp.graphics is NOT.  Rather, let comp.graphics remain the generic catch-all of topics, while subgroups delimit more specific forums of discussion.   Proposed Charter for comp.graphics.algorithms ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          The comp.graphics.algorithms newsgroup is intended as a forum         for the discussion of the algorithms used in the process of         generating computer graphics.  These algorithms may be recently         proposed in published journals or papers, old or previously         known algorithms, or hacks used incidental to the process of         computer graphics.  The scope of these algorithms may range         from an efficient way to multiply matrices, all the way to a         global illumination method incorporating raytracing, radiosity,         infinite spectrum modeling, and perhaps even mirrored balls and         lime jello.          It is hoped that this group will serve as a forum for programmers         and researchers to exchange ideas and ask questions on recent         papers or current research related to computer graphics.       So Now What? ~~~~~~~~~~~      This RFD (request for discussion) is posted in order to begin discussion for this proposal.  Everything above this line is open to debate, including the name and charter of the proposed newsgroup.  According to the guidelines for newsgroup creation, discussion will continue for up to 30 days.  If, at the end of the 30 days, consensus is not reached among the proponents of the group, we should take the discussion off-line to try to address the failings of the proposal (or to scuttle the idea altogether). --  ______________________________________________________________________________ Steve Hollasch                                   Kubota Pacific Computer, Inc. [email protected]                                 Santa Clara, California  From [email protected] Wed Jun 23 21:12:37 1993 Path: uunet!bounce-back From: [email protected] (Steve Hollasch) Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.animation,comp.graphics.visualization,comp.programming,rec.games.programmer Subject: CFV: comp.graphics.algorithms Followup-To: poster Date: 21 Jun 1993 11:52:52 -0400 Organization: Kubota Pacific Computer, Inc. Lines: 154 Sender: [email protected] Approved: [email protected] Message-ID: <[email protected]> NNTP-Posting-Host: rodan.uu.net Xref: uunet news.announce.newgroups:3714 news.groups:74652 comp.graphics:40956 comp.graphics.animation:3795 comp.graphics.visualization:3774 comp.programming:5346 rec.games.programmer:13505                     * * *  C A L L   F O R   V O T E S  * * *  Summary ~~~~~~~          This is a call for votes for the new newsgroup comp.graphics.algorithms. If you've already read the proposal in the Request For Discussion post, and already know how you want to vote, here are the directions:          To vote YES, send your yes vote to "[email protected]".         To vote NO,  send your no  vote to "[email protected]".          DO NOT send votes to my e-mail account; these will be ignored.         DO NOT post notes to the net; these will be ignored.          To comment on the group or the vote, or to ask questions, you reach         me via e-mail at "[email protected]".      You should receive an e-mail acknowledgement of your vote as soon as we receive it.  I will post a list of received votes every ten days to news.groups.      The voting period will run for 30 days, from 21 June, 1993, through 21 July, 1993, 23:59 UTC.  The requirements for newsgroup creation stipulate that after the voting is finished, 2/3 of the votes must be in favor of the group, and there must be 100 more yes votes than no votes.  Rationale For a New Computer Graphics Newsgroup ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~      Over the past few years, comp.graphics has grown from a rather elite group of programmers & researchers into a diverse collection of people who approach computer graphics from many different angles.  For some, computer graphics is a career.  For some, it's a hobby.  For others, it's an intermediate step toward a related goal.  Currently, the majority of computer graphics articles cover image formats, the use of rendering programs, the configuration of general purpose graphics hardware, and so on.  In my view, this is at is should be; comp.graphics has evolved into a forum of many diverse voices, and its name suggests no restrictions of content.      Unfortunately, this diversity has also come with a price, most notably the absence of many original and productive contributors, due to the quantity of articles relating to every possible facet of computer graphics.  In addition, comp.graphics has begun to move away from the original purpose of exchanging ideas on computer graphics algorithms, programming, and research.      For these reasons I propose the creation of comp.graphics.algorithms.   comp.graphics.research and Newsgroup Moderation ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~      Several years ago, the moderated newsgroup comp.graphics.research was created to address some of these issues.  Unfortunately, traffic in this group has fallen to zero due to problems with moderation.  In addition, the charter and name of the newsgroup suggest a different collection of topics than c.g.algorithms (see below for the reasons I've chosen the name c.g.algorithms).      In my view, the inherent time-lag of and previous experience with moderated newsgroups lead me to believe that the disadvantages of moderation outweigh the disadvantages of mis-posted articles.  For this reason, I propose that comp.graphics.algorithms be unmoderated.   Rationale for The Name "comp.graphics.algorithms" ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~      The proposed charter of this group will follow, but obviously is related to the choice of the name.  I will try to outline why I have chosen this name (and implied purpose) over others:          comp.graphics.2d         comp.graphics.3d             In many cases, the distinction between 2D graphics and 3D graphics             is as trivial as an extra degree of freedom.  Some topics in the             2D realm are really topics related to 3D rendering, such as scan             conversion, area computation, polygon classification, and so on.             Also, many 2D methods yield useful insights into solutions for             related 3D problems.  In my opinion, the distinction is more often             blurred than not.          comp.graphics.rendering             This also has the disadvantage of blurred boundaries.  It _seems_             to imply the display of 3D scenes, but rendering technically also             includes such activities as printing PostScript files, plotting 2D             data, or even constructive geometry.  This in itself is not a             fatal flaw, but it's easy to see that this group would most likely             be dedicated to those who are interested in _using_ PD, shareware,             or commercial renderers, rather than those who are most interested             in writing, researching or developing such renderers.          comp.graphics.raytracing         comp.graphics.radiosity         comp.graphics.pencil-and-eraser             Groups of such narrow focus are destined to fall by the wayside as             they wane in popularity or are superceded by better (or more             vogue) rendering techniques.  Of course, the distinctions between             rendering techniques are also becoming more blurred of late (where             does ray-casting go?).          comp.graphics.research             I found the name to be a bit elitist - I welcome (and have found             useful) contributions from academia, industry, and hobbyists             alike.  The name research suggests discussion of new areas of             computer graphics rather than old.  However, I hope that             cg.algorithms would welcome discussions of old algorithms as well             as current research.  I also do not wish to exclude those who are             new to computer graphics programming and algorithms.  Finally, the             name is taken (and dead).          comp.graphics.satire         comp.graphics.personal-ads         comp.graphics.calculator         comp.grpahics.pointer-bitmaps             These are newsgroups whose time has not yet come.          One other issue regarding the name.  Previous proposals have targeted various subjects (PC computers, image formats) as the topic of new groups, in an efforts to winnow out "undesirable" topics.  I believe that this is a mistake for several reasons.      First, those who blindly post articles without researching newsgroups will inevitably target comp.graphics over a more restricted domain, such as comp.graphics.hardware.ibm.compatible.vga.  When in doubt, they'll chose the more general newsgroup.      Secondly, I believe that it's a mistake to use comp.graphics.* newsgroups to define what comp.graphics is NOT.  Rather, let comp.graphics remain the generic catch-all of topics, while subgroups delimit more specific forums of discussion.   Proposed Charter for comp.graphics.algorithms ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~          comp.graphics.algorithms is an unmoderated newsgroup intended         as a forum for the discussion of the algorithms used in the         process of generating computer graphics.  These algorithms may         be recently proposed in published journals or papers, old or         previously known algorithms, or hacks used incidental to the         process of computer graphics.  The scope of these algorithms         may range from an efficient way to multiply matrices, all the         way to a global illumination method incorporating raytracing,         radiosity, infinite spectrum modeling, and perhaps even         mirrored balls and lime jello.          It is hoped that this group will serve as a forum for programmers         and researchers to exchange ideas and ask questions on recent         papers or current research related to computer graphics. --  Steve Hollasch                                   Kubota Pacific Computer, Inc. [email protected]                                 Santa Clara, California  From [email protected] Mon Jul 26 12:22:48 1993 Path: uunet!bounce-back From: [email protected] (Steve Hollasch) Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.animation,comp.graphics.visualization,comp.programming,rec.games.programmer Subject: RESULT: comp.graphics.algorithms passes 286:4 Followup-To: news.groups Date: 26 Jul 1993 11:54:11 -0400 Organization: Kubota Pacific Computer, Inc. Lines: 319 Sender: [email protected] Approved: [email protected] Message-ID: <[email protected]> NNTP-Posting-Host: rodan.uu.net Xref: uunet news.announce.newgroups:3879 news.groups:77523 comp.graphics:42342 comp.graphics.animation:4231 comp.graphics.visualization:3985 comp.programming:5762 rec.games.programmer:14375      Barring any astounding turn of events, comp.graphics.algorithms passes, with 286 votes in favor of the group, and 4 votes opposed to the group.  This yields a margin of 282 votes (100 needed to pass), and a majority of 98.6% (66.7% needed to pass).      If you participated in the vote, please consult the following list to ensure that your vote was correctly recorded.      A period of five days from the time this article is posted will allow for public examination of the vote results to ensure that there weren't any errors or abuses on the part of either voters or the vote takers.  If, after the five days have expired, the result remains in favor of this newsgroup, this newsgroup will be newgrouped.      Comments or questions can be directed to [email protected]  This group will probably be created while we're all at SIGGRAPH, but at least we'll have a nice present waiting for us when we return!  =^)   No Votes ~~~~~~~ [email protected]  (Eric J. Olson) [email protected]  (Gregory Gulik) [email protected]  (Julian Macassey) [email protected]  (Malcolm Austin)   Yes Votes ~~~~~~~~ "MALCOLM SOUTER"@robert-gordon.ac.uk [email protected]  (Agata Opalach-Szwerbel) [email protected]  (Ryan King) [email protected]  (Andrew C Aitchison) [email protected]  (Jason Smith) [email protected] (Peter Schramm) [email protected]  (Jesus Eugenio S nchez Pe~a) [email protected]  (Andre Lehovich) [email protected]  (Alan Coopersmith) [email protected]  (Alex ANTUNES) [email protected]  (Alex Kiernan) [email protected]  (Mike Arras) [email protected]  (Anthony R Wuersch) [email protected]  (Anson Tsao) [email protected] [email protected]  (Ranjan Bagchi) [email protected]  (Marco Riedel) [email protected]  (Stan Barton) [email protected]  (George Burgyan) [email protected]  (Bill Carson) [email protected]  (The Ray) [email protected]  (J. Kintscher) [email protected]  (Andre Beck) [email protected]  (David Beckman) [email protected]  (Robert F. 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Master) [email protected] [email protected] [email protected]  (Michael Stark) [email protected] [email protected]  (Christoph Streit) [email protected]  (Stu Labovitz) [email protected]  (David Reeve Sward) [email protected]  (Yannick DAUBY) [email protected]  (James Synge) [email protected]  (Scott LeDoux -- 592-4953) [email protected]  (Marcos Sagrado Strik) [email protected]  (Raj Talluri) [email protected]  (Patrick ChengSan Teo) thompson%[email protected]  (Ken Thompson) TSCHANNE%[email protected] [email protected] [email protected]  (Mark-Rene Uchida) [email protected]  (Craig Ulbricht) [email protected]  (Umakanth Thumrugoti) [email protected]  (Samuel P. Uselton) [email protected]  (Pedro Vazquez) was%[email protected]  (Wolfgang Anton Sommerer) [email protected]  (Wayne Dawe) [email protected]  (Martin S. Weinhous Ph.D.) [email protected]  (Andreas Wierse) [email protected] [email protected]  (Stefan Winterstein) [email protected] --  ______________________________________________________________________________ Steve Hollasch                                   Kubota Pacific Computer, Inc. [email protected]                                 Santa Clara, California  
 
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