From [email protected] Sun Oct 9 23:00:37 1994
Path: uunet!bounce-back
From: [email protected] (Steve Hollasch)
Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.animation,comp.graphics.raytracing,comp.graphics.algorithms
Subject: RFD: comp.graphics.renderman
Followup-To: news.groups
Date: 9 Oct 1994 18:10:27 -0400
Organization: None
Lines: 108
Sender: [email protected]
Approved: [email protected]
Message-ID: <[email protected]>
Reply-To: [email protected]
NNTP-Posting-Host: rodan.uu.net
Xref: uunet news.announce.newgroups:5746 news.groups:119859 comp.graphics:62627 comp.graphics.animation:12358 comp.graphics.raytracing:5531 comp.graphics.algorithms:9084
=== Request For Discussion (round one) ===
comp.graphics.renderman - The RenderMan shading language & specification
=== Rationale For The Group ===
RenderMan has been around for several years now, producing high-quality
images while allowing developers to incorporate custom shaders to meet
their needs. It was the chosen renderer for movies such as The Abyss,
Terminator II, and Jurassic Park because of its power and extensibility.
RenderMan is also often used as the final shader for a variety of modelers
and animation packages.
Interest in RenderMan will also increase with the recent release of Larry
Gritz's shareware Blue Moon Rendering Tools, which adhere to the RenderMan
interface standard.
Personal e-mail I've received has indicated that there is a definite
interest in such a group; I believe a newsgroup dedicated to RenderMan
will prove to be an interesting and useful forum.
=== Rationale For The Name ===
comp.graphics.renderman appears to me to be the best name and hierarchy
location for this newsgroup. Regarding the name, the only alternative
mentioned was 'prman', but this is only a particular implementation of the
RenderMan standard. 'renderman' is the name favored by most.
I've considered several other locations for the group. Here's a list of
the locations I've considered and my comments:
comp.graphics.packages.renderman
(The comp.graphics.packages hierarchy is yet to be established, and
has been proposed in the currently ongoing xxx.kpt, xxx.alias, and
xxx.lightwave newsgroups). The RenderMan interface standard isn't a
package in the sense that it's not distributed by any single
supplier. It encompasses a language standard, a shading standard, and
a file-format standard. It is often used -with- what folks would call
packages, but is generally not considered a package itself.
comp.soft-sys.renderman
This does appeal to me (and some others), but I don't think that
RenderMan is what is generally considered a software system. Again,
since it is usually only useful when -combined- with an application,
most folks wouldn't consider RenderMan to be a package or a software
system.
comp.graphics.renderman
This seems to be the most logical place for this newsgroup,
particularly in the precedent of groups like comp.graphics.avs,
comp.graphics.explorer, comp.graphics.opengl, and so forth. The two
former groups in particular are like RenderMan in that they have
associated data file formats and are extensible (though they are more
"system-like" than RenderMan).
=== Proposed Charter ===
The comp.graphics.renderman newsgroup is intended for the discussion of
the RenderMan standard (e.g. definition, semantics, usage, tips), the
RenderMan shading language (e.g. posted shaders, questions, tips),
particular RenderMan implementations, software that uses the RenderMan
interface (e.g. RIB-producing modelers, third party shaders), and
comparisons, comments and questions about RenderMan in general.
=== RFD Process ===
This Request For Discussion is being crossposted to the following
newsgroups:
news.announce.newgroups
news.groups
comp.graphics
comp.graphics.animation
comp.graphics.raytracing
comp.graphics.algorithms
This is the first request for discussion for this newsgroup. A request
for discussion takes no less than 21 days from the time it was first
posted to news.announce.newgroups. I will issue at least one more updated
RFD before that period expires, and possibly more if the proposal changes
dramatically. I plan to issue a Call For Votes at the end of 21 days, as
I don't (at this time) foresee show-stopping debate.
=== What Now? ===
Now's the time to gripe. Don't like the name? Think the charter's a bit
wacky? Think my placement of the group in the usenet hierarchy is
dismaying? Speak up and spell out your views. This period is for the
proponents of such a group to produce a well-thought-out and solid
proposal; it works best when all of the proponents can work to concensus.
Followups for this post have been directed to news.groups, where group
proposals are discussed. If you would rather communicate with me
directly, you can e-mail me at "[email protected]".
=== Post Script ===
Thanks to Larry Gritz and Chip Morningstar for their comments and
suggestions in helping me to hammer out this RFD.
-- Steve Hollasch, [email protected]
From [email protected] Wed Oct 26 23:43:55 1994
Path: uunet!bounce-back
From: [email protected] (Steve Hollasch)
Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.animation,comp.graphics.raytracing,comp.graphics.algorithms
Subject: RFD: comp.graphics.rendering.renderman
Followup-To: news.groups
Date: 26 Oct 1994 23:12:01 -0400
Organization: None
Lines: 109
Sender: [email protected]
Approved: [email protected]
Message-ID: <[email protected]>
NNTP-Posting-Host: rodan.uu.net
Xref: uunet news.announce.newgroups:5846 news.groups:121731 comp.graphics:63616 comp.graphics.animation:12859 comp.graphics.raytracing:6079 comp.graphics.algorithms:9644
=== Request For Discussion (round two) ===
comp.graphics.rendering.renderman
- The RenderMan interface & shading language
=== Rationale For The Group ===
RenderMan has been around for several years now, producing high-quality
images while allowing developers to incorporate custom shaders to meet
their needs. Pixar's implementation of the RenderMan standard (prman)
was the chosen renderer for movies such as The Abyss, Terminator II, and
Jurassic Park because of its power and extensibility. RenderMan is also
often used as the final shader for a variety of modelers and animation
packages.
Interest in RenderMan will also increase with the recent release of Larry
Gritz's shareware Blue Moon Rendering Tools, which adhere to the RenderMan
interface standard. I believe a newsgroup dedicated to RenderMan will
prove to be an interesting and useful forum.
=== Rationale For The Name ===
Since the last RFD, I've changed the proposed group location from
comp.graphics.renderman to comp.graphics.rendering.renderman. This is
to bring the location up-to-date with the currently ongoing
comp.graphics reorganization.
The name 'renderman' is still pretty much undisputed as the right name
for the group.
I've considered several other locations for the group. Here's a list of
the locations I've considered and my comments:
comp.graphics.packages.renderman
(The comp.graphics.packages hierarchy is yet to be established, and
has been proposed in the currently ongoing xxx.kpt, xxx.alias, and
xxx.lightwave newsgroups). The RenderMan interface standard isn't a
package in the sense that it's not distributed by any single
supplier. It encompasses a language standard, a shading standard, and
a file-format standard. It is often used -with- what folks would call
packages, but is generally not considered a package itself.
comp.soft-sys.renderman
This does appeal to me (and some others), but I don't think that
RenderMan is what is generally considered a software system. Again,
since it is usually only useful when -combined- with an application,
most folks wouldn't consider RenderMan to be a package or a software
system.
comp.graphics.renderman
Seemed logical at first, but would now be out of place with the
proposed reorganization of comp.graphics.
=== Proposed Charter ===
comp.graphics.rendering.renderman is an unmoderated newsgroup intended
for the discussion of the RenderMan standard (e.g. definition,
semantics, usage, tips), the RenderMan shading language (e.g. posted
shaders, questions, tips), particular RenderMan implementations,
software that uses the RenderMan interface (e.g. RIB-producing
modelers, third party shaders), and comparisons, comments and questions
about RenderMan in general. This group is NOT intended for the
distribution of images or RIB files. Large data or binary files should
be uploaded to appropriate FTP sites and announced on the newsgroup, but
not posted directly.
=== RFD Process ===
This Request For Discussion is being crossposted to the following
newsgroups:
news.announce.newgroups
news.groups
comp.graphics
comp.graphics.animation
comp.graphics.raytracing
comp.graphics.algorithms
This is the second request for discussion for this newsgroup. A request
for discussion takes no less than 21 days from the time it was first
posted to news.announce.newgroups. If there are no more radical changes,
the next post will be the actual Call For Votes. If you have any
comments, you need to make them known now before it is too late.
=== What Now? ===
At this stage, things are fairly well settled. The big change since the
first RFD is the location change to comp.graphics.rendering.renderman.
I've floated this idea to the RenderMan mailing list, and have received
enough supportive replies that I believe it will work well. If there is
no great debate over this, I will soon proceed to the CFV.
Followups for this post have been directed to news.groups, where group
proposals are discussed. If you would rather communicate with me
directly, you can e-mail me at "[email protected]".
=== Post Script ===
Thanks to Larry Gritz and Chip Morningstar for their comments and
suggestions in helping me to hammer out this RFD.
-- Steve Hollasch, [email protected]
From [email protected] (RonDippold) Thu Dec 1 15:35:32 1994
Path: uunet!bounce-back
From: [email protected] (Ron "Asbestos" Dippold)
Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.animation,comp.graphics.raytracing,comp.graphics.algorithms
Subject: CFV: comp.graphics.rendering.renderman
Followup-To: poster
Date: 1 Dec 1994 15:00:42 -0500
Organization: Usenet Volunteer Votetakers
Lines: 62
Sender: [email protected]
Approved: [email protected]
Expires: 23 Dec 1994 00:00:00 GMT
Message-ID:
References:
Reply-To: [email protected] (Ron Dippold Voting Alias)
NNTP-Posting-Host: rodan.uu.net
Xref: uunet news.announce.newgroups:6015 news.groups:125366 comp.graphics:65534 comp.graphics.animation:13999 comp.graphics.raytracing:7475 comp.graphics.algorithms:10770
FIRST CALL FOR VOTES (of 2)
unmoderated group comp.graphics.rendering.renderman
Newsgroups line:
comp.graphics.rendering.renderman RenderMan interface & shading language.
Votes must be received by 23:59:59 UTC, 22 December 1994.
After this CFV appears on news.announce.newgroups it will be sent to
the RenderMan mailing list.
This vote is being conducted by a neutral third party. For voting
questions only contact [email protected]. For questions about the
proposed group contact Steve Hollasch
CHARTER
comp.graphics.rendering.renderman is an unmoderated newsgroup intended
for the discussion of the RenderMan standard (e.g. definition,
semantics, usage, tips), the RenderMan shading language (e.g. posted
shaders, questions, tips), particular RenderMan implementations,
software that uses the RenderMan interface (e.g. RIB-producing
modelers, third party shaders), and comparisons, comments and
questions about RenderMan in general. This group is NOT intended for
the distribution of images or RIB files. Large data or binary files
should be uploaded to appropriate FTP sites and announced on the
newsgroup, but not posted directly.
RenderMan has been around for several years now, producing high-quality
images while allowing developers to incorporate custom shaders to meet
their needs. Pixar's implementation of the RenderMan standard (prman)
was the chosen renderer for movies such as The Abyss, Terminator II, and
Jurassic Park because of its power and extensibility. RenderMan also
often used as the final shader for a variety of modelers and animation
packages.
Interest in RenderMan will also increase with the recent release of Larry
Gritz's shareware Blue Moon Rendering Tools, which adhere to the RenderMan
interface standard. I believe a newsgroup dedicated to RenderMan will
prove to be an interesting and useful forum.
-- Steve Hollasch, [email protected]
HOW TO VOTE
Send MAIL to: [email protected]
Just Replying should work if you are not reading this on a mailing list.
Your mail message should contain one of the following statements:
I vote YES on comp.graphics.rendering.renderman
I vote NO on comp.graphics.rendering.renderman
You may also ABSTAIN in place of YES/NO - this will not affect the outcome.
Anything else may be rejected by the automatic vote counting program. The
votetaker will respond to your received ballots with a personal acknowledge-
ment by mail - if you do not receive one within several days, try again.
It's your responsibility to make sure your vote is registered correctly.
One vote counted per person, no more than one per account. Addresses and
votes of all voters will be published in the final voting results list.
From [email protected] (RonDippold) Wed Dec 14 15:14:53 1994
Path: uunet!bounce-back
From: [email protected] (Ron "Asbestos" Dippold)
Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.animation,comp.graphics.raytracing,comp.graphics.algorithms
Subject: 2nd CFV: comp.graphics.rendering.renderman
Supersedes:
Followup-To: poster
Date: 14 Dec 1994 14:04:37 -0500
Organization: Usenet Volunteer Votetakers
Lines: 68
Sender: [email protected]
Approved: [email protected]
Expires: 23 Dec 1994 00:00:00 GMT
Message-ID:
References:
Reply-To: [email protected] (Ron Dippold Voting Alias)
NNTP-Posting-Host: rodan.uu.net
Xref: uunet news.announce.newgroups:6077 news.groups:126954 comp.graphics:66179 comp.graphics.animation:14329 comp.graphics.raytracing:8181 comp.graphics.algorithms:11180
LAST CALL FOR VOTES (of 2)
unmoderated group comp.graphics.rendering.renderman
Newsgroups line:
comp.graphics.rendering.renderman RenderMan interface & shading language.
Votes must be received by 23:59:59 UTC, 22 December 1994.
After this CFV appears on news.announce.newgroups it will be sent to
the RenderMan mailing list.
This vote is being conducted by a neutral third party. For voting
questions only contact [email protected]. For questions about the
proposed group contact Steve Hollasch
CHARTER
comp.graphics.rendering.renderman is an unmoderated newsgroup intended
for the discussion of the RenderMan standard (e.g. definition,
semantics, usage, tips), the RenderMan shading language (e.g. posted
shaders, questions, tips), particular RenderMan implementations,
software that uses the RenderMan interface (e.g. RIB-producing
modelers, third party shaders), and comparisons, comments and
questions about RenderMan in general. This group is NOT intended for
the distribution of images or RIB files. Large data or binary files
should be uploaded to appropriate FTP sites and announced on the
newsgroup, but not posted directly.
RenderMan has been around for several years now, producing high-quality
images while allowing developers to incorporate custom shaders to meet
their needs. Pixar's implementation of the RenderMan standard (prman)
was the chosen renderer for movies such as The Abyss, Terminator II, and
Jurassic Park because of its power and extensibility. RenderMan also
often used as the final shader for a variety of modelers and animation
packages.
Interest in RenderMan will also increase with the recent release of Larry
Gritz's shareware Blue Moon Rendering Tools, which adhere to the RenderMan
interface standard. I believe a newsgroup dedicated to RenderMan will
prove to be an interesting and useful forum.
-- Steve Hollasch, [email protected]
HOW TO VOTE
Send MAIL to: [email protected]
Just Replying should work if you are not reading this on a mailing list.
Your mail message should contain one of the following statements:
I vote YES on comp.graphics.rendering.renderman
I vote NO on comp.graphics.rendering.renderman
You may also ABSTAIN in place of YES/NO - this will not affect the outcome.
Anything else may be rejected by the automatic vote counting program. The
votetaker will respond to your received ballots with a personal acknowledge-
ment by mail - if you do not receive one within several days, try again.
It's your responsibility to make sure your vote is registered correctly.
One vote counted per person, no more than one per account. Addresses and
votes of all voters will be published in the final voting results list.
comp.graphics.rendering.renderman Bounce List - No need to revote
------------------------------------------------------------------------------
No bounced votes at this time
From [email protected] (RonDippold) Thu Jan 5 14:26:04 1995
Path: uunet!bounce-back
From: [email protected] (Ron "Asbestos" Dippold)
Newsgroups: news.announce.newgroups,news.groups,comp.graphics,comp.graphics.animation,comp.graphics.raytracing,comp.graphics.algorithms
Subject: RESULT: comp.graphics.rendering.renderman passes 152:27
Supersedes:
Followup-To: news.groups
Date: 5 Jan 1995 14:13:14 -0500
Organization: Usenet Volunteer Votetakers
Lines: 244
Sender: [email protected]
Approved: [email protected]
Message-ID:
References:
NNTP-Posting-Host: rodan.uu.net
Xref: uunet news.announce.newgroups:6153 news.groups:128350 comp.graphics:67261 comp.graphics.animation:14909 comp.graphics.raytracing:8905 comp.graphics.algorithms:11818
RESULT
unmoderated group comp.graphics.rendering.renderman passes 152:27
There were 152 YES votes and 27 NO votes, for a total of 179 valid votes.
There were 2 invalid ballots.
For group passage, YES votes must be at least 2/3 of all valid (YES and NO)
votes. There also must be at least 100 more YES votes than NO votes.
There is a five day discussion period after these results are posted. If no
serious allegations of voting irregularities are raised, the moderator of
news.announce.newgroups will create the group shortly thereafter.
Newsgroups line:
comp.graphics.rendering.renderman RenderMan interface & shading language.
This vote is being conducted by a neutral third party. For voting
questions only contact [email protected]. For questions about the
proposed group contact Steve Hollasch
CHARTER
comp.graphics.rendering.renderman is an unmoderated newsgroup intended
for the discussion of the RenderMan standard (e.g. definition,
semantics, usage, tips), the RenderMan shading language (e.g. posted
shaders, questions, tips), particular RenderMan implementations,
software that uses the RenderMan interface (e.g. RIB-producing
modelers, third party shaders), and comparisons, comments and
questions about RenderMan in general. This group is NOT intended for
the distribution of images or RIB files. Large data or binary files
should be uploaded to appropriate FTP sites and announced on the
newsgroup, but not posted directly.
RenderMan has been around for several years now, producing high-quality
images while allowing developers to incorporate custom shaders to meet
their needs. Pixar's implementation of the RenderMan standard (prman)
was the chosen renderer for movies such as The Abyss, Terminator II, and
Jurassic Park because of its power and extensibility. RenderMan also
often used as the final shader for a variety of modelers and animation
packages.
Interest in RenderMan will also increase with the recent release of Larry
Gritz's shareware Blue Moon Rendering Tools, which adhere to the RenderMan
interface standard. I believe a newsgroup dedicated to RenderMan will
prove to be an interesting and useful forum.
-- Steve Hollasch, [email protected]
comp.graphics.rendering.renderman Final Vote Ack
Voted Yes
------------------------------------------------------------------------------
[email protected] Cristiano Quadrelli
[email protected] John Dowdell
[email protected] Tony Apodaca
[email protected] Adrian Penn
[email protected] Alex Tosheff
[email protected] Alex I. Segal
[email protected] Andy Stevenson
[email protected] Antoine Durr
[email protected] Niels Olof Bouvin
[email protected] Terran Boylan
[email protected]
charlie%dr_sews.nrl.navy.mil@dr_sews.nrl.navy.mil Charlie Fletcher
[email protected] Chris Trimble
[email protected] Chris Russell
[email protected] Christophe Chaudy
[email protected] chris williams
[email protected] Chris Stamper
[email protected] Sang Tri
[email protected] Dave Ruigh
[email protected] David
[email protected] Dave DeBry
[email protected] Francisco X DeJesus
[email protected] Steve Demlow
[email protected] Derek Chan
[email protected] David Griffiths
[email protected] Dietrich Streifert
[email protected]
[email protected] Denis P. Leconte
[email protected]
[email protected] Erik Kraft
[email protected] Erich Lauffer
[email protected] Erwin Zierler
[email protected] Evelyn Wells
[email protected] Ewan Johnson
[email protected] Emery Lapinski
[email protected]
[email protected] Jean Favre
[email protected] Fernando Medrano
[email protected] David W. Florek
[email protected] Joshua Portway
[email protected] Fran Dachille
[email protected] Alfred Anzlovar, Aster, +386 (61) 1-683-511
[email protected] Frederic STARK
[email protected] Fabrice GAILLARD
[email protected] Joe Geigel
[email protected] Dirk VanGelder
[email protected] Gerhard Thallinger
[email protected] Gilbert Irizarry
[email protected] PETER GIOKARIS
[email protected] Gita Lal
[email protected] Robert W. Lindeman
[email protected] Robert Gooch
[email protected] Larry Gritz
[email protected] Guido Quaroni
[email protected] Harri Cherkoori
[email protected] J.J. Hoesing
[email protected] Holger Hoffstaette
[email protected] Steve Hollasch
[email protected] Steve LeVine
[email protected] Gerard Iglesias
[email protected] Steve Weintz
[email protected] Ira Shain
[email protected]
[email protected] Rodney Iwashina
[email protected] Jamie Marshall
[email protected] Jay Vaughan
[email protected] Jeff Murphy
[email protected] Jeff C. Glover
[email protected] Jim Johnson
[email protected] Jeff M. Garzik
[email protected] John Goodman
[email protected] Matthew Cave
[email protected] Jonas Yngvesson
[email protected] Russell, John
[email protected] Jean-Sebastien Theriault
[email protected] Jeff Katcher
[email protected] Stephan Keith FFD
[email protected] Anthony Kemp
[email protected] Cyril L. Pertzev
[email protected] Klaus Schallhorn
[email protected] Kurt Fleischer
[email protected] Kjetil Vatne
[email protected] Jim Laird u
[email protected] Lantz Rowland
[email protected] Lars Nilsson
[email protected] Laurent Vallee - IMA/ICI/ASR - CDD - 47656833
[email protected] Larry Glenn
[email protected] Martin Schr"oder
[email protected] Nathan Loofbourrow
[email protected]
[email protected] marc cardwell
[email protected] Marcus Quintana Mitchell
[email protected] Mark Elendt
[email protected] Markus Singer
[email protected] Marvin Landis
[email protected] Maury S. Markowitz
[email protected] Matthew S. Henley
[email protected] Michael Henrich
[email protected] Miles Bader
[email protected] Marjorie R. Stamper
[email protected] Ken Musgrave
[email protected] Myeong Lyel Lim
[email protected] Nathan Mehl
[email protected] John Neil
[email protected] Nick Ingegneri
[email protected]
[email protected] Paul Blampied
[email protected] Jean-Francois Panisset
[email protected] Park Youngser
[email protected] Moeroa
[email protected] Dave Pensak
[email protected] Pierre Uszynski
[email protected] Sean Cunningham
[email protected] Philip John Stroffolino
[email protected] rajwan
[email protected] Richard Henderson (CENTURY)
[email protected] Randy Rohrer
[email protected] Robert Rogers
[email protected] Robert Elder
[email protected] Aleksandar Ruben
[email protected]
[email protected] Klaus Sailer (Prakikant in spe)
[email protected] Sam Samai
[email protected] Eddie Saxe
[email protected] Daniel Martinez
[email protected] The Great Pumpkin
[email protected]
[email protected] Stephane LUNATI
[email protected] Robert Glidden
[email protected] Rick Speer
[email protected] Jeff Spencer
[email protected] Stephen N. Spencer
[email protected] Roberto Speranza
[email protected] Stephen Pietrowicz
[email protected] Kevin Steele
[email protected] Stephan Wacker
[email protected] Tom Rushworth
[email protected] Ted Horst
[email protected] Michael A. Hovan III
[email protected] Todd Teske
[email protected] Toni Rath
[email protected] Tom Randulff
[email protected] Todd Ronald Fiala
[email protected] Thurston P. Carleton
[email protected] Warren Vosper
[email protected] Michael B. Johnson
[email protected] Wendy Barth
[email protected] William C. Westenhofer
[email protected] James W. Williams
[email protected] Won Lee
[email protected] Dave Shariff Yadallee
[email protected] Zyracki Michael
Voted No
------------------------------------------------------------------------------
[email protected] Elizabeth M. Phillips
[email protected] Vincent Archer
[email protected] Jim Ault
[email protected] Mark Kupferman
[email protected] Cory L. Scott
[email protected] Kenneth P Crouch
[email protected] Christopher Ward
[email protected] Dave Brookshire
[email protected]
[email protected] Craig Burley
[email protected] Pete 'Happy' Thomas
[email protected] Brent Sutherland
[email protected] Ian Jackson
[email protected]
[email protected] Hasnain Khan
[email protected] M Mike Taksar KC6ZPS
[email protected] M. "render this group null and void" Otto
[email protected] Pete Bastien
[email protected] Rebecca Drayer
[email protected] Ryan Waldron
[email protected] Richard H. Miller
[email protected] Smarasderagd
[email protected]
[email protected] Dwight Brown
[email protected] stephane Carpentier
[email protected] Thomas G. McWilliams
[email protected] Vincent J. Pachiano Jr.
Votes in error
------------------------------------------------------------------------------
[email protected] Software Administrator
! Invalid address
[email protected] Mike Faulkner
! No vote statement in message